Download a copy of the Digital Arts
- 2018-19 Digital Arts Checksheet; Sample 4-Year Plan (PDF)
- Pre-Fall 2018 Curriculum Guide; Sample 4-Year Plan of Work (PDF)
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- Richard Haley
- (MFA, ) Lecturer of Digital Art
- Research Interests:
The students of the Digital Art concentration will investigate several modes of digital media production, including: animation, game design, user experience art and design, video production, digital drawing and painting, 3D modeling and digital imaging. These subjects will be taught from a contemporary fine arts perspective that encourages experimentation and development of a creative voice within the framework of the most current professional practices. Contemporary art offers a vantage point to see a broad view of possibilities within digital media, helping bestow the analytical and pioneering skills needed to be successful in the field.
After completing their studies, students will have gleaned experiences to help provide entry into the field of contemporary art, motion graphics, post-production video editing, front end web design, animation, web-content creation/management, and development of game assets and will be poised to pursue a graduate degree in a further specialized field.
What makes this program unique?
- Classes are facilitated in labs shared between Digital Art, Photography and Design. The labs are equipped with Macintosh computers, Adobe and Autodesk software, large format printers and 3D printers. Students have access to a library of digital video, photography and audio equipment available for check out for the development of projects. Also, students will conduct research in the department's wood studio that is furnished with a laser cutter and CNC.